Update for Elm 0.17
Now that Elm 0.17 has been released, the description of elm in this post no longer applies. Signals have been removed, the rules are starting to change for writing native modules. From today (May 14th), I have deprecated elm-webmidi.
Web-MIDI
Considering how long MIDI has been in existence, you would think that handling it in browsers would be second-nature by now, but sadly this is not the case. Working draft 17 of the Web MIDI API was only published in March of this year, and at the time of writing, only Chrome has an implementation. It is not a large document. The most important features are illustrated by these two functions:
function midiConnect () { // request MIDI access and then connect if (navigator.requestMIDIAccess) { navigator.requestMIDIAccess().then(onMIDISuccess) } } // Set up all the signals we expect if MIDI is supported function onMIDISuccess(midiAccess) { var inputs = midiAccess.inputs.values(); // loop over any register inputs and listen for data on each midiAccess.inputs.forEach( function( input, id, inputMap ) { registerInput(input); input.onmidimessage = onMIDIMessage; }); // listen for connect/disconnect message midiAccess.onstatechange = onStateChange; }The requestMIDIAccess function detects whether MIDI is supported in the browser and then hands control to an asynchronous function onMIDISuccess if it finds there is support. This allows you to discover all the MIDI input devices that are connected, to register them and also register a callback which will respond to MIDI messages provided by that device (for example key presses on a keyboard). You can handle MIDI output devices the same way, but I will not cover that here. Finally you can register another callback that listens to connection or disconnection messages as devices are unplugged or plugged back in to your computer.
Elm 0.16
Elm is a Functional Reactive Programming language. It replaces the traditional callbacks used by JavaScript with the concept of a Signal. Such a signal might be, for instance, a succession of mouse clicks or keyboard presses - in other words it represents a stream of input values over the passage of time. What Elm forces you to do is to merge all the signals that you encounter in your program and then it routes this composite signal to one central place. Here, a single function, foldp, operates which has the following signature:
This is a bit like a traditional fold, except it operates over time. It takes three parameters - (1) a function that knows how to update global state from an incoming value, (2) the current state and (3) an incoming signal - and then it composes all these together so that you get a signal for the overall state. Whereas the traditional JavaScript model would have you deal with a set of individual callbacks which would operate on the global state of your program in often incomprehensible ways (because it is so difficult to reason about when you're in the middle of callback hell), the Elm model simply requires you to hold global state and refresh it completely each time any signal comes in. That this approach doesn't slow reactivity down to a crawl is due to one thing - Virtual DOM. An abstract version of DOM is built rather than writing it directly, and this comes with clever diffing algorithms so that when you want to view your state as HTML, only a small amount of rewriting needs to occur.foldp : (a -> s -> s) -> s -> Signal a -> Signal s
In other respects, Elm Syntax is very like Haskell, but with occasional borrowings from F# for its composition operators. What is lacking, though, is Typeclasses. This means, for example, that you can't just use map to operate on lists - you have to preface is as List.map because Elm can't distinguish it from others such as Signal.map.
Elm-WebMidi
To build a MIDI library for Elm, you have to write 'Native' JavaScript code which takes each of the callbacks described earlier and turns them into Elm signals. I'll say a little more about how this is done later on, but for now, assume that there are three separate signals with the following type signatures:
The data types MidiConnect, MidiDisconnect and MidiNote are simply tuples that gather together the appropriate attributes from the Web-MIDI interface. MidiConnect signals are emitted by the onStateChange callback for a new connection, but they are also emitted when the web application starts up if there happen to be any devices already attached. The library allows us to write an application which lists the various devices such as MIDI keyboards as they appear and disappear and which also displays each key as it is pressed alongside its parent device.-- a connection signal Signal MidiConnect -- a disconnection signal Signal MidiDisconnect -- a note signal Signal MidiNote
Anatomy of an Elm Application
This sort of application is perhaps slightly simpler than other sample applications that you see on the Elm examples page because there is no direct user interaction with any widgets in the HTML view - all interaction is via the MIDI device. It uses a standard MVC pattern. The first step is to gather together each of the three input signals. A MidiMessage algebraic data type is used to represent this disjunction, each Signal is mapped to this common type and then the Signals are joined together with Elm's mergeMany function.
We then need a model to represent the global state that we wish to keep. This is merely a list of input devices, and associated with each one is an optional MIDI note:
type MidiMessage = MC MidiConnect | MN MidiNote | MD MidiDisconnect -- Merged signals notes : Signal MidiMessage notes = Signal.map MN midiNoteS inputs : Signal MidiMessage inputs = Signal.map MC midiInputS disconnects : Signal MidiMessage disconnects = Signal.map MD midiDisconnectS midiMessages : Signal MidiMessage midiMessages = mergeMany [inputs, notes, disconnects]
-- Model type alias MidiInputState = { midiInput: MidiConnect , noteM: Maybe MidiNote } type alias MidiState = List MidiInputState
and, of course, we need a view of this state. Elm's HTML primitives help to keep this terse:
-- VIEW viewNote : MidiNote -> String viewNote mn = "noteOn:" ++ (toString mn.noteOn) ++ ",pitch:" ++ (toString mn.pitch) ++ ",velocity:" ++ (toString mn.velocity) viewPortAndNote : MidiInputState -> Html viewPortAndNote mis = case mis.noteM of Nothing -> li [] [ text mis.midiInput.name] Just min -> li [] [ text ( mis.midiInput.name ++ ": " ++ (viewNote min)) ] view : MidiState -> Html view ms = div [] [ let inputs = List.map viewPortAndNote ms in ul [] inputs ]The main program applies the foldp function to produce each new state, and displays it with the view function. The initial state is just the empty list:
-- Main midiState : Signal MidiState midiState = Signal.foldp stepMidi initialState midiMessages main : Signal Html main = Signal.map view midiStateAll that's left to describe is the stepMidi function that recomputes the global state as each signal arrives. It deconstructs the signal into its original components using pattern-matching:
stepMidi : MidiMessage -> MidiState -> MidiState stepMidi mm ms = case mm of -- an incoming MIDI input connection - add it to the list MC midiConnect -> { midiInput = midiConnect, noteM = Nothing } :: ms -- an incoming note - find the appropriate MIDI input id, add the note to it MN midiNote -> let updateInputState inputState = if midiNote.sourceId == inputState.midiInput.id then { inputState | noteM <- Just midiNote } else inputState in List.map updateInputState ms -- a disconnect of an existing input - remove it from the list MD midiDisconnect -> List.filter (\is -> is.midiInput.id /= midiDisconnect.id) ms